birb
birb
This is birb. It's a platformer made in GB Studio!
Features
- In this game, you're a birb.
- Fight off the bad birds, who are real jerks.
- Collect the coins to get a big score, because that's cool.
- Find the trading cards to prove you played all the levels to your friends.
- Unlock more by finding all the secret stuff.
- Use the dedicated chirp button to be cute as heck.
What's different from the demo?
- 10 different levels!
- 10 mini games!
- 50 Collectibles to find!
- Secrets to discover!
Controls:
- A / Z: Jump (nice)
- B / X: Shoot an Egg (eww)
- Up + A/Z: Big Jump (cool)
- Down: Block Enemy Eggs (whoa)
- Left/Right: Move (go go go)
- Start / Enter: Pause (brb)
- Select / Shift: Chirp (cute)
Credits
Game design, scripting, and art by Dan Enders. The music is by Krumel, sourced from GB Studio community assets. Special thanks to Chris Maltby for desiging GB Studio in the first place!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.4 out of 5 stars (9 total ratings) |
Author | Lazy Dev Games |
Genre | Platformer |
Made with | GB Studio, Piskel |
Tags | 2D, birb, Casual, Cute, Game Boy, Game Boy ROM, gb-studio, gbstudio, minigames |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Smartphone |
Download
Download NowName your own price
Click download now to get access to the following files:
rom.rar 287 kB
Original Demo Rom 134 kB
Development log
- Full Game!Mar 31, 2021
- Preview the full game!Mar 24, 2021
- birb's worldFeb 02, 2021
- birb v.0.1Jan 28, 2021
- birb takes flightJan 28, 2021
Comments
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erm the world screen is too long and its too slippery fix it
This is so cute and funny! I love flying around and shooting eggs. The save point flags are a life saver for me.
I am very glad you like it! :)
hi im trying to play in browser but it's not working?. Nothing happens when I press new game.
Seems to work for me still. Which buttons are you using?
Hi, It works now when I press Z to start. I use Z to select/jump and arrow keys/WASD to move.
¿final version?
Yes, this is the final version. I no longer work on gb games.
This was super fun to play. Thanks for making it!
How dare you call yourself a Lazy Dev?! This is my new favorite GBstudio game!
Why thank you!
how did you make a boss larger than 16x16 pixels?
I use 4 actors! They each are controlled using their own “On Update” tabs with similar scripts. Just requires some testing to make sure they’re all following the same orders EXACTLY.
I wrote a little about it with some screenshots here: https://www.reddit.com/r/gbstudio/comments/m2y7xr/boss_problem/
Thanks, I thought I couldn't do it at GB Studio, I even tried to do one, now I can finally continue with my project!
Made a video
Thanks for sharing! This was fun and also really helpful to see how others play and the issues they run into!
Happy you enjoyed the video and that it was helpful to you. Seems like all the bugs you listed are not too game breaking so they should be easier to fix. Would have been a pretty big problem if we somehow fell through the floor or became randomly invincible for no good reason. Good to know that even though it's a demo you still put an extra secret thing to get from the collectibles. Looking forward to seeing this demo expand into a bigger demo or a full game later.
this is pretty cool! cloudy cliffs has a nice tune
Why Z for for jumping it dont feel good y would be better
If you're using WASD Controls:
J = A
K = B
I hadn't actually considered WASD and never checked, I will update the page with that info on the next update!
So good!!!!
How did you get the flying down?
Is it something that can be switched off in-between scenes or have you tweaked the engine, the flying could also be used as swimming!
Level design is top notch, the right amount of challenge that make you want to keep going, really impressed.
Hi! Glad you liked it.
So flying is done through the Bounce Player event, and you are correct that it could be used for swimming! Back when 2.0 first released, I wasn't a fan of the B button being jump, but noticed there was no suitable event to replace jumping on A besides bounce. The issue with Bounce is that it isn't actually a jump - without using variables or timers, which end up being janky, you get Flappy Bird style controls. So I shelved it.
Until I realized you could just make the character a bird and make the flying jumps a mechanic, like how Kirby platforming has flight!
There's no engine ejecting required, but I did mess with the properties (available in Beta 5) to adjust gravity, movement velocity, and fall speed to make for a smoother experience.
Owh I see...
I am new to GB studio, still learning, looking forward to the full game,
Works really well on the Game Boy
oh man! So hype - I can’t wait to play one of my games on real hardware!
It won't let me start, look at the credits, or choose options. Please help ;-;
hi! what are you playing on? mobile devices should have an onscreen gameboy controls. Playing in a browser should be Z to confirm choices.
Oh! Thank you for telling me!
Awesome! Massively well done! 👍
Lovely little character!
Love this game
good birb